Louisville Gamers
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Sarah go here!!!!
Erevan Stormsreach EmptySun Jan 24, 2016 12:19 am by Shizen Ikari

» Basic Rules Link
Erevan Stormsreach EmptyFri Jan 08, 2016 7:14 pm by Rowan Whispercloak

» Aseir (WIP)
Erevan Stormsreach EmptyThu Jan 07, 2016 2:41 pm by ArcticFlame7

» Starting Feats
Erevan Stormsreach EmptyThu Jan 07, 2016 5:41 am by ArcticFlame7

» Spell card maker/printer
Erevan Stormsreach EmptyThu Jan 07, 2016 3:24 am by Shizen Ikari

» Bladesinger Request
Erevan Stormsreach EmptyTue Jan 05, 2016 11:16 am by ArcticFlame7

» Part 1 - Attack on Greenest ((WIP))
Erevan Stormsreach EmptyMon Jan 04, 2016 1:12 pm by ArcticFlame7

» Folen Bladesinger WIP
Erevan Stormsreach EmptyMon Jan 04, 2016 12:34 am by Shizen Ikari

» Updates Thread
Erevan Stormsreach EmptySun Jan 03, 2016 11:00 pm by Shizen Ikari

April 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     

Calendar Calendar


Erevan Stormsreach

Go down

Erevan Stormsreach Empty Erevan Stormsreach

Post by Osgrey Fri Oct 30, 2015 10:48 pm

Character Name:   Erevan Stormsreach
General Information


Class: Cleric
Level: 5
Background: sailor
Faction: None
Race: Half-Elf [Aquatic]
Alignment: Chaotic Good
Experience: 6500

Stats / Saves

Strength: 14          +2
Dexterity: 12         +1
Constitution: 14      +2
Intelligence: 10       +0
Wisdom: 18          *+7
Charisma: 10        *+3

AC: 21 [19 w/o shield]  Mariner's Plate and Shield
Initiative:  +1
Speed: 30
Health: 38
Hit Die: 5d8
HTH Attack:    +5
Missile Attack: +4
Spell Attack:   +7

Skills

Inspiration:
Proficiency Bonus: +3

(Place a * next to all proficient fields.)

Acrobatics (Dex): +1
Animal Handling (Wis): +4
Arcana (Int): 0
*Athletics (Str): +5
Deception (Cha): 0
History (Int): 0
*Insight (Wis): +7
Intimidation (Cha): 0
Investigation (Int): 0
Medicine (Wis): +4
*Nature (Int): +3
*Perception (Wis): +7
Performance (Cha): 0
Persuasion (Cha): 0
*Religion (Int): +3
Sleight of Hand (Dex): +1
Stealth (Dex): +1
*Survival (Wis): +7

Passive Perception: 17

Features, Proficiencies and Traits
Traits: Darkvision 60', Fey Ancestry [adv in save vs Charm, imm to mag sleep], Ship's Passage
Languages: Common, Elven, Aquan
Proficiency: Lt, Md, Hv Armor; Simple, Martial Weaponry; Navigator's Tools; Water Vehicles
Features:  Spellcasting [9 spells accessible], Divine Domain : Tempest, Channel Divinity 1/long, Wrath of the Storm 4/long
         Divinity options: Destructive Wrath, Turn Undead, Destroy Undead (CR 1/2)

Spell List

Cantrips Lvl 0: Guidance, Mending, Resistance, Spare the Dying
[4]   Spells Lvl 1: Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (Fog Cloud, Thunderwave)
[3]   Spells Lvl 2: Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth (Gust of Wind, Shatter)
[2]   Spells Lvl 3: Animate Dead, Beacon of Hope, Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic, Feign Death, Glyph Warding, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy, Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians, Tongues, Water Walk (Call Lightning, Sleet Storm)
Spells Lvl 4:
Spells Lvl 5:
Spells Lvl 6:
Spells Lvl 7:
Spells Lvl 8:
Spells Lvl 9:

Equipment: Holy Symbol, Priest's Pack, Belaying Pin, 50 ft Silk Rope, Common Clothes, pouch, book of etiquette with 4 leaf clover pressed in the pages, shard of flint, bronze button, piercer shard, sextant, hammer, 10 pitons, Mariner's Plate, shield, war hammer, belaying pin, Midnight

CP:
SP: 6
EP:
GP:  429
PP:

Weapons: Warhammer, Belaying Pin, Midnight (mace)
Armor: Mariner's Plate, Shield
Mariner's Plate Armor:  While wearing this armor, you have a swimming speed equal to your walking speed.  In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 ft towards the surface.  The armor is decorated with fish and shell motifs and counts as leather armor for encumbrance and stealth penalties

Biography

Personality Traits: Foul of tongue, but fair of disposition.  
Ideals:  All who share in the effort share in the reward.  It is only with the help of all hands that the boat reaches port, after all.
Bonds: My first ship may be gone, but some of her crew surely survived... somehow, somewhere.
Flaws: You never know when you're going to be stranded, so pocket what won't be missed.  It may be that it buys you the bread to continue another day.

Appearance: A blue shock of roughly shorn hair and poorly shaven stubble frame his weathered face.  His skin, naturally olive, is often darker where the sun has reflected off the waves to burn and tan him.  His eyes are the grey of clouds hoarding their lightning, just waiting to unleash it on the unsuspecting earth.  His clothes, gathered from various second hand stores in various ports, is mostly of dark grey and pale green, where the choice was available.

Allies & Organizations:

Treasure:

Backstory: Born to a human mother in the Sword Coast with a father who was as faceless as the sea, Erevan grew up in the local ports.   With little money to spare, Erevan worked as a messenger, then a laborer.  Over the years, one of the captains noticed him and eventually offered him a berth on his trade ship, the Dashed Hope.  For a few years, the crew ran coastal routes from Chult to Waterdeep.  Their moderate success led someone to hire the Hope to make a run out to Moonshae, a trip the captain would normally never consider, but the money was too good. A storm blew in from the north, catching the Dashed Hope in a waterspout.  The crew panicked, but Erevan, on an instinct he blames on his mother's stories of the sea, prayed to Deep Sashelas for the survival of the Hope and its crew.  The prayer worked, to some extent, as the ship fell back into the water, but the ship landed bowsprit first and the front of the Hope was torn from the hull.  As she started taking on water, the crew fled the vessel, scattering on the tides.  Erevan was drawn into the deeps, where Sashelas spoke directly into his mind, telling him that he carried the blood of the faithful and he should continue the work of his family, bringing word of the Deep to the surface dwellers.  Stunned by the force of Deep Sashelas presence and the pressure of the depths, Erevan lost consciousness.  He awoke with a dolphin pushing him into the shallows near Moonshae.  Sputtering, he crawled onto the beach and slept, waking only when he was found by a local fisherman.  The only sign of his audience with Sashelas was a scar on his hip in the shape of a dolphin, but it was sign enough to guide him into service for the Deeps.


Last edited by Osgrey on Sat Jan 02, 2016 11:20 pm; edited 4 times in total (Reason for editing : update)
Osgrey
Osgrey

Posts : 6
Join date : 2015-10-28

Character sheet
Name: Erevan Stormsreach
Class and Level: Cleric Lvl 4
Experience:
Erevan Stormsreach Left_bar_bleue3100/6500Erevan Stormsreach Empty_bar_bleue  (3100/6500)

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum