Starting Feats
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Louisville Gamers :: Campaigns :: Adventurer's League :: Adventurers League AU :: General Discussion
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Starting Feats
F e a t s
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow—perhaps by a withering curse— you can’t benefit from the Grappler feat until your Strength is restored.
Are we allowing players to start with feats? If I remember correctly, as the class did not start with free points, we revoked what the race gave us when we did matt's run through? With the wording however, it looks like feats, by the rules, should come later on down the road.
Re: Starting Feats
Feats can be chosen instead of an ability up when you level (as per the wording), or, if you are playing variant human, you can begin with one. You chose the feat Observant at level 4 instead of an Ability Score Increase for Shizen, for example. My ranger in Bran's game started with Medium Armor Master, as another.
ArcticFlame7- Posts : 36
Join date : 2015-10-04
Age : 33
Character sheet
Name: Hilde Ironhammer
Class and Level: Eldritch Knight, 5
Experience:
(5600/14000)
Louisville Gamers :: Campaigns :: Adventurer's League :: Adventurers League AU :: General Discussion
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